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17.11.2012#

Using a Zoom H4n in Ghost Recon: Future Soldier by Jack Menhorn

16.05.2012#

A Revolution in Sound: Break Down the Walls!

BY ROB BRIDGETT

[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the closed studio space to collaboration — perhaps even suggesting a fundamental change in studio structure.]

Video game development is a collaborative and iterative endeavor, where artistry, design, ideas, and technology intersect, with creativity at its core. There is one analogy I have found useful — although not always accurate — in summing up the industrial and collaborative nature of development. Think of it like a Hollywood movie production with no single director; instead, a group of peer directors run each discipline: art, sound, design, and technology. Ideally, they don’t run them independently.

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